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Great Guide
This guide has everything in it that a good guide should have. It has all the maps for everything, a great item list and monster list. It also has all three of the new dungeons that I beleave are just for psp. This is a great guide for Final Fantasy II for psp. IT will also work for other versions of Final Fantasy II just it has more in it.
Awesome!!!
I love the battle system in this FF. I've played every FF except 5 6, new old. I love how they brought back Vaan the others to make another FF its on DS! Awesome job guys!!!
What I got........
Well. It was used and cheap. It really helped me out on my gaming. I work a lot and I really don't have all the time in the world to play them, so this helps me on my way.
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br /Thanks guys.
Mediocre guide from a company that can do them right
The previous reviewers have adequately addressed much of what this guide has done both well and where it is lacking, so I will be briefer than usual.
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br /I always play Final Fantasy games with a guide. They are indespensable at letting you know if you are going to miss any valuable items, where secrets are to be found, what level you "should" be before attempting a boss and how to deal with specific enemies. They also act as a broad reference on any questions you might have at any specific point in the game.
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br /It is on this second point where this specific guide fails. This guide works best if followed entirely along as you progress in the game. If you attempt to use the guide as a general reference for sticking point that you encounter as a you progress, it will leave you wanting.
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br /The main point is there is no world map layout. This is a critical omission. If you were to go wandering around ad hoc and search on your own or do some level grinding it is very easy to become lost/disoriented. Without a world map to direct you where to go to locate your next way point, you can easily end up wandering aimlessly for far too long. This could have been rectified by indicating names of places on the game map but they are not, maybe due to the DS's screen size but nonetheless they need to be SOMEWHERE. And part of the reason someone would buy a game guide.
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br /Along the same lines, if you were to stray from the games indicated path of progression, which is possible to a certain extent, it is easy to encounter areas, bosses, that you are entirely unprepared for. This is common obviously for an RPG but additionally where a guide comes in handy. Area summary and level info is fairly routine for a guide and this do not include it. Lastly, organization is fairly poor, from non-alphabetized beastiary, to no table of contents for the walkthrough, ie. what page is what town on?
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br /Lastly, the overall feel of the book is cheap. Brady has been putting out top-quality guides for FF games for years and this guide really feels like a cheap afterthought. This guide really makes me think of a competitors guidebook.
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br /In the end, the book will be a necessity for many gamers despite its flaws, it's just that it could have been so much more. For the completist who plays an RPG along with the manual, the guide will be sufficient, but less valuable for the person looking for a casual reference.
A great guide for the classic stride.
I'm very satisfied with this product. If anyone remembers the original Final Fantasy game this strategy guide comes in handy for the hardest games in any video game generation.
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